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Kanak India  /  Technology

Division one

Kanak India Technology

Enterprise IT, hardware and immersive technology — specified, supplied and installed for engineering colleges, universities, schools, commercial arcades and enterprises.

Capabilities

Four things we build

Each is delivered as a complete project — assessment, specification, supply, installation, training and support — not as a parts list.

XR / VR technology labs

Full immersive laboratories for schools, polytechnics and engineering institutes. Headsets, tracking, workstations, curriculum-aligned content, network design, teacher training and handover. Fifteen-plus labs commissioned across India.

IT hardware & infrastructure

Servers, workstations, laptops, desktops, networking and storage sourced through Redington and other authorised channels. Campus-scale computing labs, command centres and enterprise refresh cycles.

Co-location VR game arenas

Free-roam VR arenas set up inside malls, arcades, family entertainment centres and campuses. We supply the hardware, tracking and content stack and co-locate the operation with the venue.

Academic MOU partnerships

Certification tracks, hands-on workshops and on-campus proctored testing, delivered under a single institutional agreement. See the full programme →

In collaboration with FotonVR

Virtual reality laboratories

Immersive teaching infrastructure that turns abstract syllabus topics into things students can walk around, take apart and rebuild.

Students using VR headsets in a classroom

School VR labs

Curriculum-mapped modules for science and mathematics, with teacher training and a content library that keeps growing after handover.

Virtual reality chemistry module

Engineering & polytechnic labs

Simulation, design review and equipment training environments for technical departments — delivered at IIT Delhi, IIT Jodhpur, COEP, GITAM and MIT-WPU.

Virtual reality anatomy module

Research & IoT setups

Development kits, embedded systems, precision instruments and simulation tooling for innovation cells and funded research labs.

Lab installation in progress
Astronomy module
Classroom deployment
Commissioned VR lab
Supply

IT hardware and infrastructure

Sourced through Redington and other authorised distribution, with manufacturer warranty and documentation that satisfies institutional procurement.

Servers & storage

Rack and tower servers, NAS and SAN storage, backup appliances and UPS — specified for campus data centres and departmental server rooms.

Workstations

GPU workstations for CAD, simulation, rendering and XR development, plus standard desktops for computing labs at scale.

Laptops & desktops

High-end laptops, custom-assembled desktops and thin clients. Bulk supply with staged rollout and asset tagging.

Smartphones & tablets

Apple, Samsung and Google Pixel devices, iPads and Android tablets for enterprise deployment and institutional programmes.

Networking & display

Switching, structured cabling, wireless, projectors, interactive panels and video walls for classrooms and command centres.

Storage & accessories

Authorised SanDisk reseller — SSDs, memory cards, portable and encrypted storage, plus peripherals and power.

Command centres: we also design and commission integrated command and control rooms — video walls, monitoring workstations, network backbone and operations layout — for smart-city projects, campuses and industrial facilities.
Commercial

Free-roam VR game arenas, co-located with your venue

A multiplayer, untethered VR arena installed inside your mall unit, arcade, family entertainment centre or campus recreation space.

We supply and install the full stack — tracking, headsets, backpack or standalone systems, content library, operator console and themed environment build. The venue brings the footfall; we bring the technology and the operating model.

  • Multiplayer free-roam play area, sized to your floor plan
  • Rotating content library with regular title refreshes
  • Operator training and on-site technical support
  • Revenue-share or outright purchase models available
Discuss an arena setup
Themed VR arena environment
Player in a free-roam VR arena
How a project runs

From first conversation to signed handover

A genuine sequence — each stage has to finish before the next one starts.

Stage 1

Assess

We visit or survey the space, understand the syllabus or workload it has to serve, and establish the budget envelope and procurement route.

Stage 2

Specify

You receive a written specification, layout drawing and itemised quotation — in a format your purchase committee or GeM process can act on.

Stage 3

Supply

Hardware is procured through authorised channels with manufacturer warranty, and consolidated for a single delivery window.

Stage 4

Install

Our team commissions on site: mounting, tracking calibration, network, imaging, content loading and safety checks.

Stage 5

Train

Faculty or operators are trained on the running of the lab or arena, with written documentation left behind.

Stage 6

Support

Warranty coordination, content updates and a named contact for the life of the installation.

Under the academic MOU

Certification courses with global validity

Official credentials from Unity, Microsoft, Cisco, Autodesk and AWS, delivered and examined on your own campus.

Unity Beginner

Unity Certified User - AR/VR Development

Official Unity credential for building augmented and virtual reality applications.

Globally valid Register
Microsoft Foundation

Microsoft Azure Fundamentals (AZ-900)

Entry-level Microsoft cloud credential, recognised by employers worldwide.

Globally valid Register
Microsoft Foundation

Microsoft AI Fundamentals (AI-900)

Applied AI and machine learning concepts on Microsoft Azure.

Globally valid Register

Send us the room and the requirement

Floor dimensions, student numbers, syllabus focus or workload — enough for us to come back with a specification and an indicative budget.

Request a specification Academic MOU programme